The path to greatness in UBG often comes down to spins. Legendary styles have just a 1% drop rate, making them the ultimate grind.

S-Tier: The Undisputed Champions

These styles define the meta—dominant, versatile, and deadly in the right hands.

  • Ghost: Still the king. Its phasing ability and “Ghost Jab” let players chain lightning-fast combos that overwhelm opponents. High skill ceiling, huge payoff.
  • Hitman: The aggressor’s dream. Great range, blistering speed, and a buffed shield-breaker make it a relentless pressure tool.
  • Chronos: Time is on your side. With a reduced cooldown on its ultimate, Chronos’s time-manipulation abilities now swing fights harder than ever.
  • Slugger: Pure brute force. Though slower than its peers, Slugger’s devastating punches can crack guards and end fights fast.

A-Tier: The Top Contenders

Not quite meta-breaking, but still powerful enough to challenge S-Tier styles.

  • Iron Fist: Reliable and consistent with solid damage across the board. No flash, but plenty of substance.
  • White Ash: Precision-focused, with quick jabs and a strong ultimate. Demands skill but rewards it heavily.
  • Ippo: Fan favorite thanks to the Dempsey Roll ultimate, capable of massive bursts. Reliance on ult keeps it from S-Tier glory.
  • Shotgun: Reworked into a combo powerhouse. Its multi-hit punches make it a strong option for creative players.

B-Tier: Solid and Fun Picks

Great for casual play or niche matchups, but less reliable in high-level PvP.

  • Counter: Best at punishing reckless opponents, though patient players can shut it down.
  • Smash: The glass cannon—massive damage potential, but leaves you wide open to faster styles.
  • Long Guard: Defensive and steady, but lacks the offense to pressure opponents consistently.

C-Tier: The Underdogs

Fun to experiment with, but rarely shine in competitive play.

  • Basic: A decent all-rounder, but without the special abilities of higher-tier styles, it falls short.
  • Turtle: Defense-focused to a fault. Great at blocking, terrible at ending fights.