Garden of Witches Leaves Early Access With a Completely Reworked Combat System and New Epilogues
The developer says the 1.0 release includes new story content, a heavily redesigned combat system and additional progression elements created through feedback gathered throughout Early Access.
That makes this launch particularly interesting for players who tried Garden of Witches during Early Access.
Instead of returning to exactly the same game with a few extra chapters, players are getting a substantially revised version of the experience.
Garden of Witches is a roguelike action game centered around Sil, a witch who must deal with her fellow witches while attempting to save the Garden.
Its combination of action combat, character progression and repeated runs gives the game a natural fit for players who enjoy roguelike experiences but also want a stronger story component.
What Is Garden of Witches?
Garden of Witches is a cute but dangerous roguelike action game developed by Team Tapas.
The game entered Early Access in May 2025, giving the developer more than a year to test its systems and collect feedback from players.
During that period, Team Tapas repeatedly adjusted combat, balance, progression and other parts of the experience.
The full release now represents the result of that development process.
According to the developer, players did more than simply report technical problems.
Their feedback also influenced balance decisions, new systems and different ways of playing the game.
That makes the 1.0 launch less like a conventional release and more like the final stage of a long development cycle.
The Biggest Change Is the Combat System
The most important change in Garden of Witches 1.0 is the combat overhaul.
Team Tapas described the combat changes as one of the largest parts of the 1.0 update.
This is significant because combat is at the center of the game's roguelike structure.
Players repeatedly enter dangerous areas, develop their builds and fight enemies while attempting to progress further.
A change to the combat system therefore affects almost every part of the game.
The developer tested the new systems before launch through a 0.10.0 beta.
That beta was specifically designed to collect feedback about controls, difficulty, chapter length, build balance and bugs before the full release.
The process suggests that Team Tapas was not simply turning on previously unfinished content.
The studio was actively testing how the redesigned systems felt in real player hands.
New Epilogues Complete the Story
Garden of Witches 1.0 also adds two new story chapters in the form of Epilogue 2 and Epilogue 3.
Players who reached Epilogue 1 during Early Access can now continue the story and see how Sil and the other witches' journey concludes.
The new epilogues are not only narrative additions.
Players can also unlock new skills while progressing through them.
After completing the story, additional challenge content becomes available.
That gives returning players another reason to continue playing after finishing the main narrative.
It also creates a more complete progression loop.
Players can experience the story, unlock new abilities and then use those abilities in additional challenges.
New Skills Add More Build Possibilities
New skills are particularly important in a roguelike.
The genre depends heavily on players experimenting with different combinations of abilities and creating builds that work under different circumstances.
Adding skills at the end of the story therefore gives experienced players another reason to revisit the game.
Instead of simply reaching the end and stopping, players can continue experimenting with new combinations.
This also benefits players who prefer different approaches to combat.
A skill that is useful for one build may be less valuable for another, creating room for experimentation.
The 1.0 version is therefore designed to give the game's progression more depth rather than simply adding additional story scenes.
Challenge Content Unlocks After the Story
Another important addition comes after the main story.
Once players finish the newly expanded narrative, Garden of Witches opens additional challenge content.
That creates a natural post-story objective.
For roguelike games, this type of content can be especially valuable because the core gameplay loop is designed to be replayed.
A player who has already completed the story can continue improving their build, testing new abilities and attempting more difficult challenges.
This gives the 1.0 version a stronger endgame structure than the Early Access version.
It also gives returning players something to work toward after experiencing the new epilogues.
Keyboard and Mouse Support Is Now Part of the Experience
Garden of Witches also expanded its control options during the move toward 1.0.
The pre-launch beta specifically tested keyboard and mouse controls alongside the existing control options.
The official 1.0 changes include keyboard and mouse support, while the previous keyboard-only mode remains available through the settings.
This is useful for PC players who prefer traditional action-game controls.
It also gives players more flexibility when choosing how to interact with the game's combat and menus.
For a game that depends heavily on movement, aiming and rapid combat decisions, control quality can have a major effect on the overall experience.
Team Tapas Used Early Access Feedback to Rebuild the Game
One of the most interesting aspects of the launch is how much Team Tapas relied on Early Access feedback.
The developer says Garden of Witches changed considerably from its original Early Access version.
Players reported bugs, discussed balance and suggested systems.
The team used those discussions alongside its own development process to continue changing the game.
That approach is increasingly common among smaller studios.
Early Access provides developers with a way to see how real players use their systems rather than relying entirely on internal testing.
For Garden of Witches, that feedback appears to have affected the 1.0 release in several major areas.
The result is a game that has evolved considerably since its original launch.
Why the 1.0 Release Matters
Garden of Witches is entering a crowded gaming market.
Roguelike action games have become extremely competitive, with players having many established options.
That makes differentiation important.
Garden of Witches combines its roguelike structure with a witch-themed fantasy setting, character-driven story and build-focused combat.
The 1.0 update strengthens that identity by adding more narrative content and rebuilding the combat system.
Instead of relying only on its original Early Access audience, Team Tapas now has an opportunity to attract players who were waiting for the full release.
A 1.0 launch can also create renewed attention from players who ignored the game during Early Access.
The Launch Price Has Not Increased
There is another useful detail for potential buyers.
Team Tapas previously announced that the game's price would remain unchanged after the 1.0 launch.
The developer also planned a 30% launch discount to celebrate the full release.
That means players who were waiting for the completed version are not being asked to pay a higher launch price simply because the game has left Early Access.
The discount also lowers the barrier for new players who may want to test the finished version.
The exact duration of the launch discount should still be checked on the store page because promotional periods can vary.
Garden of Witches Is a PC-Focused Release
The current full release is aimed at PC players.
The game's Steam listing describes Garden of Witches as a roguelike action title and lists it as a PC game.
That makes the 1.0 launch particularly relevant for the PC indie-gaming audience.
There is no need to wait for a console version to experience the new content through the currently confirmed release.
For TheInfoBytes readers who follow smaller PC games, Garden of Witches is also a useful example of how an Early Access project can evolve into a substantially different final product.
What Changed From Early Access?
The difference between the Early Access version and 1.0 can be summarized across several areas.
The story is now expanded with two additional epilogues.
The combat system has been significantly redesigned.
New skills have been added through the later story progression.
Additional challenge content becomes available after the story.
Keyboard and mouse support has been added.
The broader game has also received numerous changes based on feedback gathered during Early Access.
That combination makes the 1.0 update much more substantial than a normal content patch.
What Returning Players Should Know
Players who previously played Garden of Witches should not necessarily approach the 1.0 version using exactly the same strategies they used during Early Access.
The combat overhaul means previous assumptions about builds, abilities and enemy encounters may no longer apply in the same way.
The best approach is likely to treat 1.0 as a refreshed experience.
Returning players can use their previous knowledge of the world and characters while learning the redesigned combat systems.
The new skills and post-story challenges also provide reasons to experiment rather than immediately returning to an old build.
What New Players Can Expect
For someone who has never played Garden of Witches, the timing of the 1.0 launch is arguably the best point to enter.
Early Access games can sometimes be difficult to recommend because their systems and story may still change.
That uncertainty is reduced now that Team Tapas has officially released version 1.0.
New players can experience the expanded story, redesigned combat and additional challenge content as part of the completed release.
The game also benefits from more than a year of player feedback and development.
That does not guarantee that every player will enjoy it, but it means the current version represents a much more mature form of the project.
The Importance of the 1.0 Launch for Team Tapas
Garden of Witches is also an important release for Team Tapas itself.
The studio is known for previous mobile projects, and Garden of Witches represents a move into PC development.
The developer used the Early Access period to collect feedback and improve the game before committing to the full release.
That makes the performance of the 1.0 version important beyond the game itself.
A successful launch could give Team Tapas a stronger position in the PC indie market and create opportunities for future projects.
Is Garden of Witches Worth Watching?
For players who enjoy roguelike action games, Garden of Witches is worth watching because its 1.0 version addresses the two areas that matter most for this type of game: replayable combat and meaningful progression.
The combat overhaul gives the game a new mechanical foundation.
The additional epilogues strengthen the story.
New skills provide more build experimentation.
Post-story challenges extend the gameplay loop.
And the developer has maintained the same base price while offering a launch discount.
That combination gives the 1.0 launch a clear purpose.
It is not simply the moment when Early Access ends.
It is the version Team Tapas has been building toward.
Garden of Witches has officially completed its Early Access journey with the release of version 1.0 on August 28, 2026.
The launch introduces a major combat overhaul, two new epilogues, new skills and additional challenge content.
It also adds keyboard and mouse support while carrying forward the improvements developed through more than a year of player feedback.
For returning players, the redesigned combat system provides a reason to revisit the game rather than simply replaying the old Early Access experience.
For new players, the 1.0 launch removes much of the uncertainty normally associated with Early Access and provides access to the completed story.
The most important test now is how the wider PC gaming community responds.
Team Tapas has already spent considerable time refining the game with player feedback.
With Garden of Witches now officially released, the studio finally gets to see whether those changes can turn its witch-themed roguelike into a game that stands out in an increasingly crowded genre.
For TheInfoBytes readers looking for a fresh PC gaming release beyond the major Gamescom announcements, Garden of Witches offers a timely alternative: a smaller game reaching its full release with a substantially reworked combat system and enough new content to make its 1.0 launch genuinely newsworthy.
FAQs
When did Garden of Witches 1.0 release?
Garden of Witches officially launched version 1.0 on August 28, 2026 after its Early Access development period.
What is new in Garden of Witches 1.0?
The 1.0 version adds a major combat overhaul, two new epilogues, new skills, additional challenge content and other progression improvements.