FromSoftware’s Switch 2 Multiplayer Experiment Gets a Rocky Start During Its First Public Test

The Duskbloods isn't simply adding an optional multiplayer mode to a traditional FromSoftware experience. The game is designed around online competition and cooperation, making network stability one of its most important technical requirements.

The Network Test therefore represents more than an early demo.

It is an opportunity for FromSoftware to determine whether its servers, matchmaking and online infrastructure can handle the game's intended player experience.

What Is The Duskbloods?

The Duskbloods is an upcoming multiplayer game developed by FromSoftware, the studio behind Dark Souls, Bloodborne, Sekiro: Shadows Die Twice and Elden Ring.

Unlike those predominantly single-player experiences, The Duskbloods has been designed around online multiplayer.

It is also being developed specifically for Nintendo Switch 2.

FromSoftware has previously emphasized that the project is fundamentally an online multiplayer experience, although that does not mean the studio is abandoning single-player games.

That distinction is important because The Duskbloods represents a significant departure from the structure that made the company's recent games successful.

Instead of entering a large world primarily to explore it alone, players are expected to compete and cooperate with other participants.

The Network Test is therefore the first real opportunity to see whether FromSoftware's multiplayer formula works at scale.

The First Network Test Started on August 21

The first Network Test session began on August 21.

Players who had been selected were able to download the test and attempt to connect to the game.

The test is exclusive to Nintendo Switch 2, and participation also requires an active Nintendo Switch Online membership.

The purpose of the test is not to represent the final game.

Instead, FromSoftware is using it to evaluate its online infrastructure and gather information from real players.

That makes problems during the test less surprising than they would be after launch.

However, the timing of the login failures still matters.

The first public test is often the moment when developers discover how their systems behave when large numbers of players attempt to connect simultaneously.

Players Reported “Failed to Log In” Errors

The biggest problem was straightforward but serious.

Players attempting to access The Duskbloods were met with login errors.

According to VGC's report, the first Network Test session was eventually ended early after players encountered login problems.

For an online-only multiplayer-focused game, this type of issue can completely prevent players from experiencing the product.

It also makes it difficult for developers to collect the data they need.

If thousands of players cannot connect, FromSoftware receives less useful information about matchmaking, combat, server load and other systems.

That is why the response to the problem is likely to be more important than the fact that the error occurred.

Why Network Tests Exist in the First Place

Network Tests are specifically designed to expose problems before a game reaches its final release.

Developers can simulate real-world conditions by allowing a much larger number of players to connect than they could during internal testing.

That can reveal problems involving:

  • Server capacity
  • Login systems
  • Matchmaking
  • Connection stability
  • Player synchronization
  • Regional infrastructure
  • Queue systems
  • Unexpected traffic spikes

A successful Network Test doesn't guarantee a completely trouble-free launch.

But a problematic test can give developers valuable information about what needs to be fixed.

For The Duskbloods, this is particularly relevant because multiplayer is central to the game's design.

FromSoftware Has Responded to the Problem

FromSoftware has acknowledged the technical problems affecting the Network Test.

The company responded after the first session was disrupted, showing that the issue was being investigated rather than ignored.

The developer's response is important because participants are effectively helping test the infrastructure before launch.

Players should therefore expect changes between the current Network Test and the eventual commercial release.

Server capacity can be increased.

Login systems can be adjusted.

Matchmaking can be optimized.

Other technical problems discovered during the test can also be addressed.

The test's purpose is precisely to identify these weaknesses while there is still time to fix them.

The Timing Is Important for Nintendo Switch 2

The Duskbloods is one of the most notable upcoming games designed specifically for Nintendo's new hardware.

That makes its performance and online stability particularly interesting.

Nintendo Switch 2 has opened the door to more technically demanding third-party games, but developers still have to optimize their experiences for the platform.

The Duskbloods adds another challenge because the game isn't just rendering a complex multiplayer world.

It also has to maintain reliable connections between players.

The Network Test could therefore provide useful information about how ambitious online games perform on Switch 2.

The Duskbloods Is Not Another Elden Ring

It would be easy to describe The Duskbloods simply as “FromSoftware's next Souls game.”

That would be misleading.

The game's multiplayer structure makes it fundamentally different.

FromSoftware has previously clarified that The Duskbloods being multiplayer does not represent a company-wide move away from single-player games.

Instead, it is a separate experiment.

This matters because players shouldn't expect the game to replicate the exact formula of Elden Ring.

The Duskbloods is trying to establish its own identity around competitive multiplayer.

Customization Will Be Important

FromSoftware has also indicated that the final version of The Duskbloods will offer extensive customization and story content.

That information becomes especially interesting when viewed alongside the Network Test.

Players aren't simply testing a small multiplayer arena.

The final game is expected to provide a broader experience with customization options and narrative elements.

The current test therefore represents only part of the eventual product.

Players shouldn't assume that every system shown during the test is final.

What Players Can Learn From the Network Test

Even with the connection problems, the Network Test remains an important milestone.

Players can begin answering questions that trailers cannot.

How Does the Combat Feel?

FromSoftware's reputation is built largely on responsive combat, so multiplayer latency will be particularly important.

How Does Matchmaking Work?

The game needs to place players into matches quickly without sacrificing connection quality.

How Important Is Teamwork?

The Duskbloods' multiplayer design should reveal whether cooperation is genuinely useful or simply an optional strategy.

How Much Customization Is Available?

The test can provide an early look at how players build and differentiate their characters.

How Stable Are Matches?

This may be the most important question following the login problems.

A multiplayer game needs consistent connections once players are actually inside a match.

The Login Problems Don't Automatically Mean the Game Is in Trouble

It would be easy to interpret the failed opening session as evidence that The Duskbloods is fundamentally broken.

That conclusion would be premature.

This is a Network Test, not the commercial release.

Testing environments are specifically created to expose problems.

In fact, identifying server issues now gives FromSoftware an opportunity to address them before launch.

The more important question is whether the studio can identify the cause and prevent similar problems during future tests.

If subsequent sessions run significantly better, the first-day failure could eventually become little more than a development footnote.

The Next Test Sessions Will Be Crucial

The next sessions should provide a much clearer picture of the situation.

If FromSoftware resolves the login problems and players can connect reliably, the focus will shift toward the actual gameplay.

That is where The Duskbloods will face its bigger challenge.

FromSoftware is entering a multiplayer market dominated by games that are designed around long-term online communities.

Players expect:

  • Reliable servers
  • Fast matchmaking
  • Balanced combat
  • Strong progression
  • Regular updates
  • Meaningful customization
  • Stable online performance

The Duskbloods will need to deliver those elements while maintaining the distinctive combat style associated with FromSoftware.

Why The Duskbloods Is Worth Watching

Even after the technical problems, The Duskbloods remains one of the more interesting upcoming games for Nintendo Switch 2.

The reason is simple.

FromSoftware is taking a major creative risk.

The studio has spent years refining single-player action RPGs.

Now it is developing a game where online interaction is at the center of the experience.

That makes The Duskbloods valuable regardless of whether it eventually becomes a major multiplayer success.

If FromSoftware succeeds, it could demonstrate that its combat philosophy can work in a very different format.

If it struggles, the Network Test will still provide important lessons about what needs to change.

What Happens Next?

The immediate priority is improving the online infrastructure.

Players should watch for further communication from FromSoftware regarding additional Network Test sessions and technical adjustments.

The studio will likely use data collected during the test to improve server performance and matchmaking.

The test also gives FromSoftware an opportunity to evaluate how players behave once they are actually inside the game.

That information can influence balancing before launch.

For now, there is no reason to treat the first-session problems as a final verdict on The Duskbloods.

The game has not released yet.

Conclusion

The Duskbloods has had a rough opening to its first Network Test, but the problems could ultimately serve the purpose the test was designed for.

FromSoftware's Nintendo Switch 2-exclusive multiplayer game encountered login failures during its opening session on August 21, forcing the session to end early.

That is obviously frustrating for players who were selected to participate, particularly because The Duskbloods is built around online multiplayer.

However, a Network Test exists precisely to discover problems before launch.

FromSoftware now has an opportunity to analyze what went wrong, improve its infrastructure and make subsequent sessions more stable.

The bigger story is still the game itself.

The Duskbloods represents a major departure for FromSoftware, moving the studio's distinctive combat philosophy into a multiplayer-focused experience designed specifically for Nintendo Switch 2.

The coming test sessions should reveal whether the game can successfully combine FromSoftware's combat identity with the demands of a modern online multiplayer title.

For now, The Duskbloods remains a game to watch rather than one to judge based solely on its troubled first test session.

Frequently Asked Questions

What is The Duskbloods?

The Duskbloods is an upcoming multiplayer game developed by FromSoftware specifically for Nintendo Switch 2.

When did The Duskbloods Network Test begin?

The first Network Test session began on August 21, 2026