FromSoftware’s Strange Switch 2 Multiplayer Experiment Enters Its First Network Test With PvPvE Battles

Nintendo lists support for up to eight players online, making this a very different proposition from the studio's traditionally focused single-player adventures.

The network test is particularly important because FromSoftware has revealed surprisingly little about the game since its announcement.

Now, however, fresh hands-on coverage is beginning to explain how the mysterious project actually works.

Early impressions suggest that The Duskbloods is not simply “Elden Ring multiplayer.”

It is attempting to combine competitive combat, cooperative objectives, exploration and survival into one unusual format.

The Duskbloods Network Test Begins Today

The first network test officially begins on August 21, 2026.

The test is being conducted exclusively on Nintendo Switch 2 and is designed to help FromSoftware evaluate the game's online infrastructure before launch.

The scheduled test period runs through August 24, with multiple sessions allowing selected participants to enter the game at specific times. Nintendo's official product page confirms that The Duskbloods' Global Network Test is taking place during this period.

This isn't the final version of the game.

Instead, the test is an opportunity for FromSoftware to evaluate matchmaking, server stability, combat interactions and other online systems.

For players, however, it represents something even more important.

It is the first meaningful opportunity to understand what The Duskbloods actually feels like.

This Is Not a Traditional Soulslike

At first glance, The Duskbloods looks like a FromSoftware game.

There are dark environments, mysterious warriors, supernatural enemies and brutal-looking combat.

But the structure is fundamentally different.

Rather than sending one player through a large adventure, the game puts multiple players into the same battlefield.

Nintendo describes the players as Bloodsworn, competing in multiplayer action with up to eight participants.

That creates a completely different set of priorities.

In a traditional Souls game, learning enemy patterns and mastering your build are central.

In The Duskbloods, players also have to understand what other human-controlled opponents are doing.

A successful strategy therefore cannot rely entirely on mechanical skill.

Positioning, timing and awareness become equally important.

The Game Combines PvP and PvE

The most interesting part of The Duskbloods is its PvPvE structure.

That means players are not simply fighting one another.

They also have to deal with enemies controlled by the game.

This creates situations where multiple players may temporarily have a common problem.

For example, several Bloodsworn could be fighting a powerful enemy while simultaneously worrying about another player preparing an ambush.

That creates a three-way interaction between:

  • Your own character
  • Other players
  • AI-controlled enemies

The result can be much less predictable than a traditional competitive multiplayer game.

A player who focuses entirely on eliminating opponents could potentially leave themselves vulnerable to the environment.

Likewise, someone who spends too much time fighting AI enemies could become an easy target for another Bloodsworn.

You Do Not Always Need to Fight Head-On

Early hands-on coverage suggests that FromSoftware has intentionally designed The Duskbloods around multiple approaches.

A preview from Siliconera reports that the network test allows players to succeed through different playstyles, including exploration, melee combat, fighting smaller enemies and even taking a more distant approach with ranged attacks.

That is a significant design decision.

Many multiplayer action games encourage players to constantly seek direct confrontations.

The Duskbloods appears to give players more freedom.

A cautious player could potentially avoid unnecessary battles.

An aggressive player could hunt opponents.

Another player could focus on smaller enemies and objectives before entering a major confrontation.

This could make matches less predictable.

The Battlefield Matters as Much as Combat

The Duskbloods is not designed around fighting inside a simple arena.

The environment is part of the experience.

Players need to explore, identify threats and understand how different areas connect.

That creates opportunities for ambushes and unexpected encounters.

A player who understands the map could potentially defeat a mechanically stronger opponent by controlling positioning.

This approach also fits FromSoftware's broader design philosophy.

The studio has always placed enormous importance on environmental design.

The Duskbloods simply applies that philosophy to a multiplayer battlefield.

Eight Players Could Completely Change the Pace

The eight-player limit is one of the most important differences between The Duskbloods and FromSoftware's previous multiplayer experiments.

Instead of one or two opponents, players have to account for a much larger group.

That means a battle can change very quickly.

Two players may begin fighting each other.

A third player can attack both.

AI enemies can then enter the encounter.

Someone else can retreat and return later.

This creates a constantly shifting battlefield.

The result could feel less like a traditional fighting game and more like a multiplayer survival hunt.

Nintendo officially lists online play for one to eight players.

FromSoftware Is Experimenting With New Victory Conditions

Another interesting aspect of The Duskbloods is that simply defeating another player is not necessarily the entire purpose of every encounter.

The game's structure encourages players to think about objectives, survival and positioning.

This is important because it prevents the game from becoming nothing more than a conventional deathmatch.

The goal appears to be creating situations where players must make decisions.

Should you attack?

Should you retreat?

Should you search for resources?

Should you fight a powerful AI enemy?

Should you wait for another player to weaken an opponent before entering the battle?

Those decisions could become just as important as swordsmanship.

The Character System Looks Different Too

The Duskbloods features a collection of distinct playable characters.

Each character is designed around different combat capabilities, encouraging players to experiment with different roles.

That gives the game a more class-based multiplayer identity than the traditional Souls formula.

Instead of building one character entirely from scratch and taking that character through a long campaign, players can approach individual matches with different strengths.

The exact balance of these characters will be one of the most important things FromSoftware learns from the network test.

If one class or ability becomes overwhelmingly effective, the developer will need to adjust it before launch.

Why the Network Test Is So Important

Network tests are especially important for multiplayer games.

A single-player game can often function perfectly well even if thousands of people are not playing simultaneously.

An online multiplayer game is different.

The developer needs to make sure:

  • Matchmaking works
  • Servers remain stable
  • Players connect quickly
  • Combat synchronization is reliable
  • Disconnects are handled correctly
  • Network latency does not ruin combat
  • Large player counts remain manageable

The Duskbloods has an especially difficult technical challenge because its gameplay depends on multiple players and AI enemies interacting simultaneously.

The current test should give FromSoftware valuable data before release.

Nintendo Switch 2 Is the Only Platform

The Duskbloods is being developed exclusively for Nintendo Switch 2.

Nintendo's official listing identifies FromSoftware as both developer and publisher and lists the game for Switch 2.

That exclusivity makes the project particularly interesting.

FromSoftware's recent games have traditionally appeared on PlayStation, Xbox and PC.

The Duskbloods is taking a different route.

The Switch 2 hardware will therefore be responsible for handling an ambitious multiplayer experience involving up to eight online players.

The network test should reveal how well the hardware and software combination performs under real-world conditions.

The Duskbloods Is Not Elden Ring Nightreign 2

It would be easy to compare The Duskbloods to Elden Ring Nightreign.

Both are FromSoftware multiplayer projects.

Both feature fast-paced combat and supernatural worlds.

Both allow players to confront powerful enemies.

But their structures are different.

The Duskbloods is being built specifically around its own multiplayer identity.

The PvPvE format and eight-player structure are central to the concept.

That means players should not approach it expecting another Nightreign-style experience.

FromSoftware appears to be using the project to experiment with a different form of multiplayer action.

The First Gameplay Footage Is Finally Revealing the Game

The timing of today's network test is particularly interesting because new gameplay footage has started appearing alongside hands-on coverage.

Recent footage provides a clearer look at the combat and the interaction between players and AI enemies.

That footage is useful because The Duskbloods has remained unusually mysterious.

FromSoftware's limited communication has left fans with many questions about how the game would actually work.

Now the network test is answering some of them.

Players can finally see the combat system functioning in real matches rather than relying exclusively on trailers.

The Game Rewards More Than Perfect Parrying

One of the most interesting early observations is that players do not necessarily need flawless Soulslike mechanics to succeed.

Siliconera's preview suggests that different approaches can lead to success, including exploration, ranged attacks, melee combat and fighting smaller enemies.

That could make The Duskbloods considerably more accessible than players might expect from a FromSoftware title.

The studio's reputation is built around demanding combat.

But multiplayer creates different possibilities.

A player who is not excellent at parrying may still contribute through positioning, ranged attacks, exploration or opportunistic attacks.

That diversity could be essential to keeping matches interesting.

Why This Could Become FromSoftware's Most Experimental Game

FromSoftware has spent decades refining the action RPG formula.

The Duskbloods represents a departure from that formula.

The game combines:

FromSoftware combat + eight-player multiplayer + PvPvE encounters + character-based roles + competitive objectives.

That combination is unusual.

It also explains why the network test matters so much.

The developer needs to discover whether these systems work together naturally.

A game can look impressive in a trailer but feel chaotic or frustrating once real players enter the same match.

The test will provide FromSoftware with the information it needs to refine the experience.

What Players Should Watch During the Test

The most important things to watch are not simply graphics.

The real questions are about gameplay.

Can eight players coexist without encounters becoming too chaotic?

Does PvPvE create interesting decisions?

Are character abilities balanced?

Does exploration matter?

Can defensive players compete with aggressive players?

Are matches long enough to feel meaningful without becoming exhausting?

And perhaps most importantly, does the game actually feel like a FromSoftware experience despite its multiplayer structure?

Those answers will determine whether The Duskbloods becomes a successful experiment or a niche curiosity.

Release Date Still Matters

The network test does not represent the final release.

Nintendo currently lists 2026 as the release year for The Duskbloods.

A specific launch date has not yet been publicly confirmed.

That means FromSoftware still has time to analyze feedback from the network test and make changes.

The studio can use the test to identify server problems, balance issues and gameplay mechanics that need refinement.

For a multiplayer game, that testing period could be particularly valuable.

Conclusion

The Duskbloods has finally reached its first major testing milestone, giving players a real opportunity to experience FromSoftware's unusual multiplayer experiment.

The Nintendo Switch 2 exclusive combines intense action combat with an eight-player PvPvE structure that forces players to deal with both human opponents and AI enemies.

Early hands-on coverage suggests that players will have more freedom than simply charging into every fight.

Exploration, ranged attacks, smaller enemies, positioning and opportunistic combat can all contribute to success.

That makes The Duskbloods particularly interesting.

It is not simply another Soulslike.

It is not another conventional battle royale.

And it is not just a larger version of FromSoftware's previous multiplayer systems.

Instead, the studio is experimenting with a format that could become one of its most unusual games yet.

The network test will ultimately determine whether those ideas work when real players collide.

For now, though, The Duskbloods has gone from one of Nintendo's most mysterious upcoming games to one of the most intriguing multiplayer projects of 2026.

Frequently Asked Questions

What is The Duskbloods?

The Duskbloods is an upcoming multiplayer action game from FromSoftware, the creators of Elden Ring, designed exclusively for Nintendo Switch 2.

How many players can play The Duskbloods?

Nintendo lists online multiplayer for up to eight players