PUBG Maker KRAFTON Expands Beyond Battle Royale With Five Ambitious New Games

There is a new PUBG-based multiplayer FPS with roguelite progression, an open-world FPS RPG, a multi-team tactical arena game, a two-player cooperative adventure and an Eastern-inspired dark fantasy action RPG.

KRAFTON presented the projects at Gamescom 2026 and brought them to the event floor for hands-on experiences. According to KRAFTON-related reporting from the show, some demo areas attracted significant crowds, with Age Twisters reportedly generating waits of more than two hours.

This makes the announcement more important than a simple collection of new trailers.

KRAFTON is clearly trying to diversify the company beyond its most recognizable battle royale franchise.

PUBG: Deadnet Brings a Different Kind of PUBG Experience

The biggest name in the lineup is naturally PUBG: Deadnet.

But this is not simply another traditional PUBG battle royale.

The project takes the PUBG intellectual property into a different direction, with gameplay set in Cascadia in 1996, drawing inspiration from the Pacific Northwest of the United States.

The first footage showed characters, gunfights and a progression system built around roguelite elements.

Players can encounter different abilities and play styles, creating additional variables during combat.

That combination could make Deadnet one of the more interesting PUBG projects because it uses the recognizable universe while changing the structure of the gameplay.

Instead of simply delivering another large battle royale battlefield, KRAFTON appears to be experimenting with a more focused FPS experience built around progression and repeatable gameplay.

PUBG: Deadnet Could Give the Franchise a New Identity

PUBG has become one of the biggest names in battle royale gaming.

However, maintaining a single formula forever can be difficult.

KRAFTON's approach with Deadnet suggests that the company wants PUBG to become a broader gaming universe.

The 1996 setting also gives the project a different visual and narrative identity.

Rather than relying entirely on the modern military aesthetic commonly associated with PUBG, the new game can build its own atmosphere around the Pacific Northwest setting.

The roguelite structure adds another major difference.

Players can potentially approach encounters differently based on progression choices and abilities, making individual runs less predictable.

KRAFTON has not announced a final release date for the game, so players will need to wait for additional details.

NO LAW Is KRAFTON's Open-World FPS RPG

The second major project is NO LAW, developed by Neon Giant.

The game is described as an open-world first-person shooter RPG set in Port Desire, a city where traditional law and order have collapsed.

Players take the role of Grey Harker and can approach situations through different methods.

Those methods include shooting, stealth and hacking.

That combination gives NO LAW a more immersive-sim-style direction than a conventional linear shooter.

Instead of forcing players into one solution, the game is being designed around player choice.

The Gamescom presentation demonstrated gameplay involving infiltration, hacking and gunfights.

This could make NO LAW one of KRAFTON's most ambitious new intellectual properties.

The open-world structure also gives the developer more room to create side activities, emergent encounters and different approaches to missions.

Player Choice Is Central to NO LAW

The most interesting aspect of NO LAW is not simply its open world.

It is the way KRAFTON is positioning player freedom.

A mission can potentially be approached through direct combat, stealth or technological manipulation.

That means players with different play styles could experience the same situation differently.

The concept also fits the game's setting.

In a city where law and order have collapsed, traditional rules are no longer enough to determine how characters survive.

KRAFTON has not yet revealed everything about the game's story or long-term progression system, but the current presentation suggests that player decisions will be an important part of the experience.

Project ZETA Introduces Multi-Team Tactical PvP

Project ZETA moves KRAFTON into another area entirely.

The game is described as a multi-team tactical arena experience.

Instead of a traditional two-team competitive structure, several teams can compete within the same match.

One of the key objectives revolves around an item called the Prism.

A three-person team must fight through encounters, secure the objective and then return it while other teams can interfere.

That creates an interesting risk-versus-reward structure.

Getting the objective is only part of the challenge.

Players must also survive long enough to return it.

Other teams can attack during that period, potentially turning a successful objective capture into a desperate escape.

The Gamescom presentation highlighted the game's emphasis on teamwork, character abilities and tactical clashes.

Why Project ZETA Could Stand Out

Competitive shooters are crowded with familiar formats.

Two teams fight over objectives.

Battle royale games place players into large survival arenas.

Extraction shooters focus on obtaining resources and escaping.

Project ZETA appears to sit somewhere between these ideas.

Multiple teams competing for the same objective can create unpredictable encounters.

A team may choose to attack another group directly, wait for an opportunity or focus on reaching the objective before everyone else.

That creates room for strategic decisions beyond simply winning gunfights.

KRAFTON has not yet announced a final release date, meaning additional testing and gameplay information will likely be important before launch.

Age Twisters Takes a Completely Different Direction

Age Twisters might be the most unusual game in KRAFTON's new lineup.

Developed by Piccolo Studio, it is a two-player cooperative narrative adventure.

The game follows a grandfather and granddaughter searching for the missing mother of the younger character.

Its central mechanic is the ability to change the characters' ages.

The game can move its characters through different stages of life, giving them different abilities that can be used to solve puzzles and overcome obstacles.

Steam lists Age Twisters as a two-player cooperative narrative adventure with a Friend's Pass system. The game's release date is currently listed as to be announced.

The concept immediately separates it from the shooter-heavy portion of KRAFTON's lineup.

Age-Based Abilities Are the Core Mechanic

The age-changing system is more than a visual gimmick.

Different ages provide different gameplay possibilities.

The younger versions of the characters can have advantages involving movement and mobility, while older versions can provide different abilities for solving environmental puzzles.

This means cooperation becomes central to progression.

Players cannot simply rely on combat.

They need to understand what each character can do at different ages and coordinate their actions.

That makes Age Twisters especially interesting for players who enjoy cooperative puzzle adventures rather than competitive multiplayer games.

TARAE: The Unbound Brings Eastern Dark Fantasy to KRAFTON's Lineup

The fifth game is TARAE: The Unbound, developed by Boundary.

It is a top-down action RPG set in an Eastern dark-fantasy world.

The project is designed around a different visual and thematic direction from Western-style action RPGs.

TARAE draws inspiration from Eastern mythology and the Buddhist concept of the Six Realms of Samsara.

Players will choose from multiple classes and fight through groups of enemies while learning enemy patterns and mastering chained attacks.

The game has been announced for PlayStation 5, Xbox Series X|S and PC via Steam, but KRAFTON has not announced a release date.

TARAE Wants Combat to Feel More Physical

TARAE's developers are trying to make direct player control an important part of the experience.

Rather than focusing entirely on character statistics and increasingly large damage numbers, the developers have described the game as an action RPG where combat skill matters.

That could give TARAE a different identity in a genre dominated by titles built around loot, builds and numerical progression.

The Eastern-inspired setting also gives the project an opportunity to establish a distinct visual identity.

Instead of repeating the familiar European medieval fantasy environment used by many ARPGs, TARAE explores a world influenced by Eastern history, mythology and cosmology.

Five Games Show KRAFTON's Larger Strategy

The most important part of this announcement may not be any individual game.

It is the variety of the lineup.

KRAFTON has historically been strongly associated with PUBG and battle royale gaming.

The new projects show the company attempting to build a much broader portfolio.

The five games cover:

  • Multiplayer FPS
  • Open-world FPS RPG
  • Tactical PvP
  • Cooperative adventure
  • Action RPG

That variety reduces KRAFTON's dependence on a single genre.

It also gives the company several opportunities to discover which new ideas can develop into long-term global franchises.

KRAFTON Wants More Global Franchises

The company's Gamescom strategy is clearly connected to international expansion.

KRAFTON has been investing in new development teams and intellectual properties as part of its broader portfolio strategy.

The company has previously discussed securing additional titles and expanding beyond its existing franchises.

The Gamescom lineup now shows what that strategy looks like from a player perspective.

Instead of one large project dominating the presentation, KRAFTON is placing several different ideas in front of the global gaming audience.

That could be particularly important if one or more of these games eventually becomes a major franchise.

Gamescom Gives These Games a Chance to Prove Themselves

Trailers can create interest, but playable demonstrations provide a different test.

KRAFTON brought all five projects into its Gamescom presence, allowing visitors to experience their gameplay directly.

Reports from the event indicate strong interest in several of the demonstrations.

Age Twisters reportedly generated particularly long queues, while other games offered dedicated activities based on their gameplay systems.

That does not guarantee commercial success.

However, it gives KRAFTON valuable feedback before these games reach wider audiences.

Release Dates Are Still Limited

One important point is that KRAFTON has not provided final release dates for all five games.

Age Twisters is currently listed on Steam without a release date, while TARAE has also been announced without a specific launch date.

This means players should treat the Gamescom announcement as an introduction to KRAFTON's upcoming portfolio rather than a confirmation of immediate releases.

More information about testing, platforms and launch windows should arrive as development progresses.

What This Means for Gamers

For players, the biggest benefit is choice.

KRAFTON is no longer presenting itself only as the company behind a major battle royale.

The new lineup contains games for very different audiences.

PUBG fans can watch Deadnet.

Open-world shooter fans can follow NO LAW.

Competitive players can keep an eye on Project ZETA.

Co-op fans have Age Twisters.

Action RPG players have TARAE.

That makes KRAFTON's future portfolio considerably more diverse than its traditional reputation suggests.

What Happens Next?

The next major stage for these games will be additional gameplay demonstrations, testing and release information.

Players should expect KRAFTON to reveal more about the individual projects as development continues.

The most important questions will involve release windows, monetization, multiplayer structures, beta opportunities and long-term content plans.

For PUBG: Deadnet and Project ZETA in particular, the quality of future testing will be important because competitive multiplayer games depend heavily on balancing and player feedback.

For NO LAW, the depth of its open world and player-choice systems will determine whether it can stand out among other immersive shooters.

Age Twisters and TARAE face different challenges, with their gameplay identities and world-building likely to become increasingly important as more footage is shown.

KRAFTON's Gamescom 2026 lineup represents a significant attempt to move beyond its reputation as simply the publisher behind PUBG.

The company has unveiled five very different projects: PUBG: Deadnet, NO LAW, Project ZETA, Age Twisters and TARAE: The Unbound.

Each game targets a different audience and uses a different core concept.

PUBG: Deadnet expands the PUBG universe with a 1996 Pacific Northwest setting and roguelite progression.

NO LAW combines open-world exploration with FPS combat, stealth and hacking.

Project ZETA introduces multi-team tactical competition.

Age Twisters builds its entire cooperative experience around changing the ages of its characters.

TARAE: The Unbound brings an Eastern dark-fantasy setting and action-focused combat to the ARPG genre.

The lineup does not guarantee five successful franchises.

But it does demonstrate something important: KRAFTON is willing to experiment.

For a company historically dominated by one massive IP, that could be the beginning of a much broader gaming future.

FAQs

What new games did KRAFTON reveal at Gamescom 2026?

KRAFTON revealed PUBG: Deadnet, NO LAW, Project ZETA, Age Twisters and TARAE: The Unbound.

What is PUBG: Deadnet?

PUBG: Deadnet is a new PUBG-based FPS set in Cascadia in 1996. It combines gunplay with roguelite progression and special abilities.